BoT Post Mortem

I spent about a year and a half getting to grips with Unity3D toward the end of my High School Career. During this project, BoT, I worked with two classmates to develop a 2.5D platformer. We slowly fleshed out the game mechanics and story line while trying to build the basic chassis of the actual gameplay. Unity is extremely powerful and although there were points at which it seemed to work against us every step of the way we improved and it became easier to use. The game is unfinished and at the conclusion of our work on the game we decided to make it a full blown 3D platformer akin to Super Mario 64. Here is a link to the blog we used to track development of the game:

Screenshot from the early stages of development with some basic assets