Along with a friend I began development on a game idea which had been in my mind for a long time. The game is a stealth based first person shooter where you have a knife capable of manipulating your orientation within the world. If you stab a wall you are now standing on that wall. We worked on the game for the 7 day FPS game jam in 2013. We dabbled in networking within Unity for the first time and were unable to iron out all of the flaws. The ideas that we came up with for the game included a simple customisation system for the deathmatches. Theoretically the player could add different tags to their game including the number of rooms, the weapons on the map, health etc. This would allow you to easily share custom game modes.