During this summer I have been working on a project called Zentorii along with the other members of Ramensoft. I am programming the procedural generation of background and foreground elements. We are working in Unity and I have created a simple system for adding new sets of sprites which have certain rules. The experience is focused on the idea of relaxation and allows the player to immerse themselves in the beautiful environments. I am looking forward to seeing our final creation. Here is an example of some of the terrain generation. Every element, even each individual reed, is isolated and spawns independently bunching together with similar sprites under certain parameters.